Einträge von Halbhuber, David auf dem Publikationsserver
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Anzahl der Einträge: 14.
Artikel
Schmid, Andreas
, Halbhuber, David
, Fischer, Thomas
, Wimmer, Raphael
und Henze, Niels
(2023)
Small Latency Variations Do Not Affect Player Performance in First-Person Shooters.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 197-216.
Halbhuber, David
, Schauhuber, Philipp, Schwind, Valentin und Henze, Niels
(2023)
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 1308-1329.
Halbhuber, David, Schwind, Valentin und Henze, Niels
(2022)
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games.
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PL), Art. no. 229.
Schmidt, Thomas, Engl, Isabella, Halbhuber, David und Wolff, Christian
(2021)
Comparing Live Sentiment Annotation of Movies via Arduino and a Slider with Textual Annotation of Subtitles.
Post-Proceedings of the 5th Conference Digital Humanities in the Nordic Countries (DHN 2020) 2865, S. 212-223.
Halbhuber, David, Henze, Niels
und Schwind, Valentin
(2021)
Increasing Player Performance and Game Experience in High Latency Systems.
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PL), S. 1-20.
Buchkapitel
Halbhuber, David, Fehle, Jakob, Kalus, Alexander, Seitz, Konstantin, Kocur, Martin, Schmidt, Thomas und Wolff, Christian
(2019)
The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom.
In: Alt, Florian und Bulling, Andreas und Döring, Tanja, (eds.)
MuC'19: Proceedings of Mensch und Computer 2019.
Association for Computing Machinery, New York, NY, USA, S. 867-870.
ISBN 9781450371988.
Konferenz- oder Workshop-Beitrag
Bogon, Johanna
, Hößl, Sabrina, Wolff, Christian
, Henze, Niels
und Halbhuber, David
(2025)
Cognitive Integration of Delays: Anticipated System Delays Slow Down User Actions.
In: CHI 2025: CHI Conference on Human Factors in Computing Systems, April 26 - May 1, 2025, Yokohama, Japan.
Halbhuber, David
, Thomaschke, Roland, Henze, Niels
, Wolff, Christian
, Probst, Kilian und Bogon, Johanna
(2023)
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Halbhuber, David
, Kocur, Martin, Kalus, Alexander
, Angermeyer, Kevin, Schwind, Valentin und Henze, Niels
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna und Henze, Niels
(2022)
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.
Halbhuber, David, Köhler, Annika, Schmidbauer, Markus, Wiese, Jannik und Henze, Niels
(2022)
The Effects of Auditory Latency on Experienced First-Person Shooter Players.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Halbhuber, David, Seewald, Maximilian, Schiller, Fabian, Götz, Mathias, Fehle, Jakob und Henze, Niels
(2022)
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Schmidt, Thomas und Halbhuber, David
(2020)
Live Sentiment Annotation of Movies via Arduino and a Slider.
In: Digital Humanities in the Nordic Countries 5th Conference 2020 (DHN 2020), Riga, Latvia.
Hochschulschrift der Universität Regensburg
Halbhuber, David
(2025)
Deep Learning-based Latency Compensation: From Understanding to Application.
Dissertation, Universität Regensburg.
