Anzahl der Einträge: 35.
2024
Maierhöfer, Vitus ,
Schmid, Andreas und
Wimmer, Raphael
(2024)
18. TipTrack: Precise, Low-Latency, Robust Optical Pen Tracking on Arbitrary Surfaces Using an IR-Emitting Pen Tip.
In:
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction.
Association for Computing Machinery, New York, United States, S. 1-13.
ISBN 979-8-4007-0402-4.
2023
Schmid, Andreas ,
Bierschneider, Michael ,
Hoffmann, Johannes ,
Liu, Yu und
Wimmer, Raphael
(2023)
Effects of Text Input Latency on Performance and Task Load.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Schmid, Andreas ,
Sautmann, Marie ,
Wittmann, Vera ,
Kaindl, Florian ,
Schauhuber, Philipp ,
Gottschalk, Philipp und
Wimmer, Raphael
(2023)
Influence of Annotation Media on Proof-Reading Tasks.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
Halbhuber, David ,
Thomaschke, Roland,
Henze, Niels ,
Wolff, Christian ,
Probst, Kilian und
Bogon, Johanna
(2023)
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Auge, Tanja ,
Bali, Gunnar ,
Klettke, Meike ,
Ludäscher, Bertram,
Söldner, Wolfgang ,
Weishäupl, Simon und
Wettig, Tilo
(2023)
Provenance for Lattice QCD workflows.
In: WWW '23: The ACM Web Conference 2023, 30 April 2023- 4 May 2023, Austin TX USA.
Kalus, Alexander ,
Kocur, Martin ,
Klein, Johannes,
Mayer, Manuel und
Henze, Niels
(2023)
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Halbhuber, David ,
Kocur, Martin,
Kalus, Alexander ,
Angermeyer, Kevin,
Schwind, Valentin und
Henze, Niels
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
2022
Empl, Philip ,
Schlette, Daniel ,
Zupfer, Daniel und
Pernul, Günther
(2022)
SOAR4IoT: Securing IoT Assets with Digital Twins.
In: ARES 2022: The 17th International Conference on Availability, Reliability and Security, August 23 - 26, 2022, Vienna Austria.
Halbhuber, David,
Schlenczek, Maximilian,
Bogon, Johanna und
Henze, Niels
(2022)
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.
Meyer, Selina,
Elsweiler, David ,
Ludwig, Bernd ,
Fernández-Pichel, Marcos und
Losada, David E.
(2022)
Do We Still Need Human Assessors? Prompt-Based GPT-3 User Simulation in Conversational AI.
In: CUI 2022: 4th Conference on Conversational User Interfaces, July 26 - 28, 2022, Glasgow, United Kingdom.
Kocur, Martin ,
Bogon, Johanna,
Mayer, Manuel,
Witte, Miriam,
Karber, Amelie,
Henze, Niels und
Schwind, Valentin
(2022)
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David,
Köhler, Annika,
Schmidbauer, Markus,
Wiese, Jannik und
Henze, Niels
(2022)
The Effects of Auditory Latency on Experienced First-Person Shooter Players.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Kocur, Martin ,
Kalus, Alexander ,
Bogon, Johanna,
Henze, Niels ,
Wolff, Christian und
Schwind, Valentin
(2022)
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David,
Seewald, Maximilian,
Schiller, Fabian,
Götz, Mathias,
Fehle, Jakob und
Henze, Niels
(2022)
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
2021
Böhm, Victoria,
Wolff, Christian ,
Geiselhart, Corinna,
Karl, Eric und
Kleindienst, Nina
(2021)
Investigating Barriers for the Adoption of the German Contact-Tracing App and the Influence of a Video Intervention on User Acceptance.
In: MuC '21: Mensch und Computer 2021, September 5 - 8, 2021, Ingolstadt, Germany.
Schmid, Andreas ,
Fischer, Thomas,
Weichart, Alexander,
Hartmann, Alexander und
Wimmer, Raphael
(2021)
ScreenshotMatcher: Taking Smartphone Photos to Capture Screenshots.
In: Mensch und Computer 2021 (MuC ’21), September 5–8, 2021, Ingolstadt, Germany.
Kocur, Martin ,
Habler, Florian,
Schwind, Valentin,
Wozniak, W. Pawel,
Wolff, Christian und
Henze, Niels
(2021)
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
Rzayev, Rufat,
Ugnivenko, Polina,
Graf, Sarah,
Schwind, Valentin und
Henze, Niels
(2021)
Reading in VR: The Effect of Text Presentation Type and Location.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
Diese Liste wurde erzeugt am Wed Nov 20 16:53:59 2024 CET.