Direkt zum Inhalt

Veröffentlichungswege

Eine Stufe nach oben
Exportieren als
[feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Gehe zu: B | E | H | K | R | S | T
Anzahl der Einträge in dieser Kategorie: 23.

B

Bogon, Johanna , Hößl, Sabrina, Wolff, Christian , Henze, Niels und Halbhuber, David (2025) Cognitive Integration of Delays: Anticipated System Delays Slow Down User Actions. In: CHI 2025: CHI Conference on Human Factors in Computing Systems, April 26 - May 1, 2025, Yokohama, Japan.

E

Emmert, Martina , Schmid, Andreas , Wiesner, Paula , Pickl, Michael und Henze, Niels (2025) Teaching an Old Mouse New Tricks: User-Centered Development of a Gesture Set for Touch-Enabled Computer Mice. In: 24th International Conference on Mobile and Ubiquitous Multimedia (MUM ’25), 2025 December 1st — 4th, Enna, Italy.

Emmert, Martina , Schmid, Andreas , Wimmer, Raphael und Henze, Niels (2023) CoShare: a Multi-Pointer Collaborative Screen Sharing Tool. In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.

H

Halbhuber, David , Thomaschke, Roland, Henze, Niels , Wolff, Christian , Probst, Kilian und Bogon, Johanna (2023) Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations. In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.

Halbhuber, David , Schauhuber, Philipp, Schwind, Valentin und Henze, Niels (2023) The Effects of Latency and In-Game Perspective on Player Performance and Game Experience. Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 1308-1329.

Halbhuber, David , Kocur, Martin, Kalus, Alexander , Angermeyer, Kevin, Schwind, Valentin und Henze, Niels (2023) Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.

Halbhuber, David, Schwind, Valentin und Henze, Niels (2022) Don't Break my Flow: Effects of Switching Latency in Shooting Video Games. Proceedings of the ACM on Human-Computer Interaction 6 (CHI PL), Art. no. 229.

Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna und Henze, Niels (2022) Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.

Halbhuber, David, Köhler, Annika, Schmidbauer, Markus, Wiese, Jannik und Henze, Niels (2022) The Effects of Auditory Latency on Experienced First-Person Shooter Players. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.

Halbhuber, David, Seewald, Maximilian, Schiller, Fabian, Götz, Mathias, Fehle, Jakob und Henze, Niels (2022) Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.

Halbhuber, David, Henze, Niels und Schwind, Valentin (2021) Increasing Player Performance and Game Experience in High Latency Systems. Proceedings of the ACM on Human-Computer Interaction 5 (CHI PL), S. 1-20.

K

Klein, Johannes, Kalus, Alexander , Valletta, Elisa, Wolf, Katrin und Henze, Niels (2025) Towards Creative VR Workspaces: Investigating Effects of Room Size and Object Presence on Creativity. In: MuC '25: Mensch und Computer 2025, August 31 - September 3, 2025, Chemnitz, Germany.

Kalus, Alexander , Klein, Johannes, Ho, Tien-Julian, Seegets, Lee-Ann und Henze, Niels (2024) 547. MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality. In: Proceedings of the CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), S. 1-13.

Kalus, Alexander , Klein, Johannes, Ho, Tien-Julian und Henze, Niels (2024) Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions. In: VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology, October 9 - 11, 2024, Trier, Germany.

Kalus, Alexander , Kocur, Martin , Klein, Johannes, Mayer, Manuel und Henze, Niels (2023) PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality. In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.

Kocur, Martin , Jackermeier, Lukas, Schwind, Valentin und Henze, Niels (2023) The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality. In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.

Kocur, Martin , Bogon, Johanna, Mayer, Manuel, Witte, Miriam, Karber, Amelie, Henze, Niels und Schwind, Valentin (2022) Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.

Kocur, Martin , Kalus, Alexander , Bogon, Johanna, Henze, Niels , Wolff, Christian und Schwind, Valentin (2022) The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.

Kocur, Martin , Habler, Florian, Schwind, Valentin, Wozniak, W. Pawel, Wolff, Christian und Henze, Niels (2021) Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality. In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).

R

Rzayev, Rufat, Ugnivenko, Polina, Graf, Sarah, Schwind, Valentin und Henze, Niels (2021) Reading in VR: The Effect of Text Presentation Type and Location. In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).

S

Schönwerth, Nicole , Schmid, Andreas , Wimmer, Raphael und Henze, Niels (2025) Exploring Foot-Operated Input for Desktop Applications. In: Mensch und Computer (MuC) 2025, August 31 - September 03, Chemnitz.

Schmid, Andreas , Halbhuber, David , Fischer, Thomas , Wimmer, Raphael und Henze, Niels (2023) Small Latency Variations Do Not Affect Player Performance in First-Person Shooters. Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 197-216.

T

Thanner, Sarah, Sautmann, Marie , Maierhöfer, Vitus und Wimmer, Raphael (2025) Pop-Up Participatory Exhibitions: Combining Ideation, User Research, and Outreach in an Interactive Format. In: MuC '25: Mensch und Computer 2025, August 31 - September 3, 2025, Chemnitz, Germany.

Diese Liste wurde erzeugt am Fri Jul 3 16:24:21 2026 CEST.
nach oben