Veröffentlichungswege
![]() | Eine Stufe nach oben |
- Universität Regensburg (23)
- Sprach- und Literatur- und Kulturwissenschaften (23)
- Institut für Information und Medien, Sprache und Kultur (I:IMSK) (23)
- Professur für Medieninformatik (Prof. Dr. Niels Henze) (23)
- Institut für Information und Medien, Sprache und Kultur (I:IMSK) (23)
- Informatik und Data Science (23)
- Fachbereich Menschzentrierte Informatik (23)
- Professur für Medieninformatik (Prof. Dr. Niels Henze) (23)
- Fachbereich Menschzentrierte Informatik (23)
- Sprach- und Literatur- und Kulturwissenschaften (23)
Gruppieren nach: Datum | Autoren | Institutionen | Titel eines Journals oder einer Zeitschrift | Dokumentenart | Keine Gruppierung
Anzahl der Einträge in dieser Kategorie: 23.
B
Bogon, Johanna
, Hößl, Sabrina, Wolff, Christian
, Henze, Niels
und Halbhuber, David
(2025)
Cognitive Integration of Delays: Anticipated System Delays Slow Down User Actions.
In: CHI 2025: CHI Conference on Human Factors in Computing Systems, April 26 - May 1, 2025, Yokohama, Japan.
E
Emmert, Martina
, Schmid, Andreas
, Wiesner, Paula
, Pickl, Michael
und Henze, Niels
(2025)
Teaching an Old Mouse New Tricks: User-Centered Development of a Gesture Set for Touch-Enabled Computer Mice.
In: 24th International Conference on Mobile and Ubiquitous Multimedia (MUM ’25), 2025 December 1st — 4th, Enna, Italy.
Emmert, Martina
, Schmid, Andreas
, Wimmer, Raphael
und Henze, Niels
(2023)
CoShare: a Multi-Pointer Collaborative Screen Sharing Tool.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
H
Halbhuber, David
, Thomaschke, Roland, Henze, Niels
, Wolff, Christian
, Probst, Kilian und Bogon, Johanna
(2023)
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Halbhuber, David
, Schauhuber, Philipp, Schwind, Valentin und Henze, Niels
(2023)
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 1308-1329.
Halbhuber, David
, Kocur, Martin, Kalus, Alexander
, Angermeyer, Kevin, Schwind, Valentin und Henze, Niels
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
Halbhuber, David, Schwind, Valentin und Henze, Niels
(2022)
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games.
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PL), Art. no. 229.
Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna und Henze, Niels
(2022)
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.
Halbhuber, David, Köhler, Annika, Schmidbauer, Markus, Wiese, Jannik und Henze, Niels
(2022)
The Effects of Auditory Latency on Experienced First-Person Shooter Players.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Halbhuber, David, Seewald, Maximilian, Schiller, Fabian, Götz, Mathias, Fehle, Jakob und Henze, Niels
(2022)
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Halbhuber, David, Henze, Niels
und Schwind, Valentin
(2021)
Increasing Player Performance and Game Experience in High Latency Systems.
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PL), S. 1-20.
K
Klein, Johannes, Kalus, Alexander
, Valletta, Elisa, Wolf, Katrin und Henze, Niels
(2025)
Towards Creative VR Workspaces: Investigating Effects of Room Size and Object Presence on Creativity.
In: MuC '25: Mensch und Computer 2025, August 31 - September 3, 2025, Chemnitz, Germany.
Kalus, Alexander
, Klein, Johannes, Ho, Tien-Julian, Seegets, Lee-Ann und Henze, Niels
(2024)
547. MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality.
In:
Proceedings of the CHI Conference on Human Factors in Computing Systems.
Association for Computing Machinery (ACM), S. 1-13.
Kalus, Alexander
, Klein, Johannes, Ho, Tien-Julian und Henze, Niels
(2024)
Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions.
In: VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology, October 9 - 11, 2024, Trier, Germany.
Kalus, Alexander
, Kocur, Martin
, Klein, Johannes, Mayer, Manuel und Henze, Niels
(2023)
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Kocur, Martin
, Jackermeier, Lukas, Schwind, Valentin und Henze, Niels
(2023)
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Kocur, Martin
, Bogon, Johanna, Mayer, Manuel, Witte, Miriam, Karber, Amelie, Henze, Niels
und Schwind, Valentin
(2022)
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Kocur, Martin
, Kalus, Alexander
, Bogon, Johanna, Henze, Niels
, Wolff, Christian
und Schwind, Valentin
(2022)
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Kocur, Martin
, Habler, Florian, Schwind, Valentin, Wozniak, W. Pawel, Wolff, Christian
und Henze, Niels
(2021)
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
R
Rzayev, Rufat, Ugnivenko, Polina, Graf, Sarah, Schwind, Valentin und Henze, Niels
(2021)
Reading in VR: The Effect of Text Presentation Type and Location.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
S
Schönwerth, Nicole
, Schmid, Andreas
, Wimmer, Raphael
und Henze, Niels
(2025)
Exploring Foot-Operated Input for Desktop Applications.
In: Mensch und Computer (MuC) 2025, August 31 - September 03, Chemnitz.
Schmid, Andreas
, Halbhuber, David
, Fischer, Thomas
, Wimmer, Raphael
und Henze, Niels
(2023)
Small Latency Variations Do Not Affect Player Performance in First-Person Shooters.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 197-216.
T
Thanner, Sarah, Sautmann, Marie
, Maierhöfer, Vitus
und Wimmer, Raphael
(2025)
Pop-Up Participatory Exhibitions: Combining Ideation, User Research, and Outreach in an Interactive Format.
In: MuC '25: Mensch und Computer 2025, August 31 - September 3, 2025, Chemnitz, Germany.
