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Emmert, Martina
, Schmid, Andreas
, Wiesner, Paula
, Pickl, Michael
und Henze, Niels
(2025)
Teaching an Old Mouse New Tricks: User-Centered Development of a Gesture Set for Touch-Enabled Computer Mice.
Bogon, Johanna
, Hößl, Sabrina, Wolff, Christian
, Henze, Niels
und Halbhuber, David
(2025)
Cognitive Integration of Delays: Anticipated System Delays Slow Down User Actions.
In: CHI 2025: CHI Conference on Human Factors in Computing Systems, April 26 - May 1, 2025, Yokohama, Japan.
Thanner, Sarah, Sautmann, Marie
, Maierhöfer, Vitus
und Wimmer, Raphael
(2025)
Pop-Up Participatory Exhibitions: Combining Ideation, User Research, and Outreach in an Interactive Format.
In: MuC '25: Mensch und Computer 2025, August 31 - September 3, 2025, Chemnitz, Germany.
Kalus, Alexander
, Klein, Johannes, Ho, Tien-Julian, Seegets, Lee-Ann und Henze, Niels
(2024)
547. MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality.
In:
Proceedings of the CHI Conference on Human Factors in Computing Systems.
Association for Computing Machinery (ACM), S. 1-13.
Kalus, Alexander
, Klein, Johannes, Ho, Tien-Julian und Henze, Niels
(2024)
Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions.
In: VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology, October 9 - 11, 2024, Trier, Germany.
Schmid, Andreas
, Halbhuber, David
, Fischer, Thomas
, Wimmer, Raphael
und Henze, Niels
(2023)
Small Latency Variations Do Not Affect Player Performance in First-Person Shooters.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 197-216.
Emmert, Martina
, Schmid, Andreas
, Wimmer, Raphael
und Henze, Niels
(2023)
CoShare: a Multi-Pointer Collaborative Screen Sharing Tool.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
Halbhuber, David
, Thomaschke, Roland, Henze, Niels
, Wolff, Christian
, Probst, Kilian und Bogon, Johanna
(2023)
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Kalus, Alexander
, Kocur, Martin
, Klein, Johannes, Mayer, Manuel und Henze, Niels
(2023)
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Kocur, Martin
, Jackermeier, Lukas, Schwind, Valentin und Henze, Niels
(2023)
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Halbhuber, David
, Schauhuber, Philipp, Schwind, Valentin und Henze, Niels
(2023)
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 1308-1329.
Halbhuber, David
, Kocur, Martin, Kalus, Alexander
, Angermeyer, Kevin, Schwind, Valentin und Henze, Niels
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
Halbhuber, David, Schwind, Valentin und Henze, Niels
(2022)
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games.
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PL), Art. no. 229.
Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna und Henze, Niels
(2022)
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.
Kocur, Martin
, Bogon, Johanna, Mayer, Manuel, Witte, Miriam, Karber, Amelie, Henze, Niels
und Schwind, Valentin
(2022)
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David, Köhler, Annika, Schmidbauer, Markus, Wiese, Jannik und Henze, Niels
(2022)
The Effects of Auditory Latency on Experienced First-Person Shooter Players.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Kocur, Martin
, Kalus, Alexander
, Bogon, Johanna, Henze, Niels
, Wolff, Christian
und Schwind, Valentin
(2022)
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David, Seewald, Maximilian, Schiller, Fabian, Götz, Mathias, Fehle, Jakob und Henze, Niels
(2022)
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Halbhuber, David, Henze, Niels
und Schwind, Valentin
(2021)
Increasing Player Performance and Game Experience in High Latency Systems.
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PL), S. 1-20.
Kocur, Martin
, Habler, Florian, Schwind, Valentin, Wozniak, W. Pawel, Wolff, Christian
und Henze, Niels
(2021)
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
Rzayev, Rufat, Ugnivenko, Polina, Graf, Sarah, Schwind, Valentin und Henze, Niels
(2021)
Reading in VR: The Effect of Text Presentation Type and Location.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
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